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Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): Foundation
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Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): Foundation

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Learning Autodesk Maya 2008 I Foundation is your key to unlocking the power of Autodesk Maya software, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands-on experience with the innovative tools and powerful techniques available in Autodesk Maya 2008. You'll gain a sense of the entire production process as you work on creating and animating characters from Sony Pictures Animation's feature film, Surf's Up. You'll even learn about compositing your characters into alternate environments in a bonus chapter on Autodesk Combustion software. Explore the Maya user interface, create organic structures with NURBS, apply forward and inverse kinematics, deform surfaces, learn to use Trax non-linear animation, discover rendering techniques, and so much more with this easy to follow guide to Maya. Includes bonus DVD with scene files, instructor-led podcasts, and other reference guides to give you a solid foundation in the art of animating with Maya.

 
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Product Details
Author:Autodesk Maya Press
Paperback:632 pages
Publisher:Sybex
Publication Date:September 24, 2007
ISBN:1897177429
Package Length:9.1 inches
Package Width:7.4 inches
Package Height:1.4 inches
Package Weight:3.1 pounds
Average Customer Rating: based on 3 reviews

Customer Reviews
Average Customer Review:4.0
Write an online review and share your thoughts with other customers.

3 of 3 found the following review helpful:

2Badly in need of an editor  Jun 01, 2008
The book is poorly written with grammatical and technical errors throughout. For example, uses "MMB" as a verb with no prior definition, which is not appropriate for a book advertised as a training manual for novice users (what's wrong with "press the middle mouse button"?). Freely mixes different names for the same object or operation, which makes it harder to understand the software and the book.

Contains an uneven mix of gesture emphasis with no conceptual explanation, and conceptual instruction without explanation of how to accomplish the task. Missing steps in several examples, and contains obvious copy & paste errors (which I assume are from some previous edition).

Lots of time spent developing the particular scene, which may be useful if you are planning to reproduce "Surf's Up", but very few explanations of what the tools you use actually do, and no systematic exploration of various settings. For example, you will often be told to set controls to particular values, with no indication of why, what that setting means, how to use it, or when else it might apply. This makes it very hard to generalize, which again hampers efforts to learn the software.

The book is probably twice as long as it needs to be, but contains about half of what it should. A simpler example, consistent terminology, and more logical flow would be a good start. For example, cover polygon, subdivision, NURBS modeling in one chunk, then move on to animation instead of throwing animation, rigging, IK, etc. in between polygon and NRUBS modeling; it will make it easier to understand the set of modeling tools if you don't try to interpose a whole new animation skill set in between.

Many of the illustrations are rendered nearly unreadable because of their microscopic nearly-gray green lines on a 50% gray background (yes, this accurately reflects the unfortunate UI in Maya itself, but that's no excuse -- the other books I've seen on this software increased the line thickness so that the illustrations are at least legible). Further, the illustrations frequently show whole screenshots with little or no indication of which exact features the reader is encouraged to notice.

Too much space is wasted on "make the penguin look like this" in both the text and illustrations. I would prefer some simpler example that gave me a chance to practice the tools to achieve some more obvious result.

The bottom line is that although the book contains a lot of useful information, it is made much less accessible by poor technical writing, an inappropriate example, poor illustrations, and bad organization. Very disappointing, especially given the price of the book and the software, and that this is an official publication from Autodesk.

1 of 2 found the following review helpful:

5Review  Apr 28, 2008
This is a very powerful tool for everyone who doesn't know how to use Autodesk maya but want's to learn it.

36 of 37 found the following review helpful:

5A great book for anyone wanting to learn Maya 2008  Dec 12, 2007
I just received this book 2 days ago from Amazon and I have to say I was totally blown away by the content.

The amount of detail in the book and the quality of the book is well done. There are 32 lessons that cover about 630 pages and 5 projects. The entire book is printed in vivid color on pages that are a bit thicker than most manual books, which will make them a bit harder to rip. Also with the book there is an included DVD that includes the projects and other bonuses such as podcasts from instructors telling you more about what to do.

The Table of Content is as follows:


Understanding Maya - page 13-38

Project 01
Lesson 01 - Primitives - 39-62
Lesson 02 - Adding Details - 63-74
Lesson 03 - Shaders and Textures - 75-94
Lesson 04 - Animation Basics - 95-110
Lesson 05 - Working with Maya - 111-146
Lesson 06 - The Dependency Graph - 147-172

Project 02
Lesson 07 - Polygonal Modeling - 173-204
Lesson 08 - Polygonal Texturing - 205-220
Lesson 09 - Skeleton - 221-238
Lesson 10 - Skinning - 239-256
Lesson 11 - Blend Shapes - 257-268
Lesson 12 - Inverse Kinetics - 269-286
Lesson 13 - Rigging - 287-304
Lesson 14 - Animation - 305-338

Project 03
Lesson 15 - NURBS Modeling - 339-360
Lesson 16 - NURBS Texturing - 361-370
Lesson 17 - Rigging - 371-382
Lesson 18 - Paint Effects - 383-392
Lesson 19 - Deformers - 393-408
Lesson 20 - Lights and Effects - 409-422
Lesson 21 - Rendering - 423-442

Project 04
Lesson 22 - SubD Modeling - 443-458
Lesson 23 - SubD Texturing - 459-472
Lesson 24 - More Animation - 473-486
Lesson 25 - Trax Editor - 487-502
Lesson 26 - Rigid Bodies - 503-516
Lesson 27 - Motion Path - 517-528
Lesson 28 - Particles - 529-546
Lesson 29 - MEL Scripting - 547-574

Project 05
Lesson 30 - Render Layers - 575-588
Lesson 31 - Combustion - 589-614
Lesson 32 - Compositing - 615-627


The book starts with teaching you the basic for Maya. It approaches it from the idea that you have no knowledge of Maya or a 3D program. Personally, I used 3DS and LightWave before but since this was my first time using Maya I completed the starting chapter. It explains everything from the coordinates X/Y/Z to U/V coordinates to how to move around the UI, camera system, etc.

Throughout the projects you actually build a "scene" from Surfs Up then you add two characters, some props, and animation. I figured the characters and such would just be premade models that you import but you make everything from scratch while learning the basics of Maya. It is quite amazing that with just an hour or two what you can accomplish with this book. I had no knowledge of Maya and I am now able to breeze around it like I have been using it for years.

In the book it gives you easy step by step directions when starting out, such as press CTRL+G to group these items together after selecting them all. It also gives side notes of different ways you can accomplish the same thing. That way you can do what works for you. By the end of the first project I knew all the basics and about 3 ways to do it. As the chapters go along it then assumes you know the basics that it taught you so instead of saying press CTRL+G to group the items after selecting them all, it will just say something like group the rock items together.

It holds your hands at the beginning but makes you use what you learned. If you forgot how to do something you can always go back to where it taught you that basic too look it up right quick.

This book teaches all the basics and then some. Any 3D artist or just anyone taking an interest into animation or 3D design will learn ALOT from this book. After finishing this book the user will have a solid foundation to make things they want to.


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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